Engagement

Engagement is arguable the most important aspect of a game. This is the "fun factor" and cannot be understated. Many games have had adequate challenges, good interactivity, and excellent rewards but have failed to be successful because they were simply boring. What determines whether a game is engaging or not is not an easy equation. There are indeed many aspects that are still unknown. However, there are some things to take into account when determining if a game will be engaging. Use the area provided below to answer the prompts.
 * Engagement**


 * Review**:
 * Video Game Usage
 * What makes games fun?
 * [|What makes things fun?]


 * What makes your game engaging?** What does engagement mean to you? Use the area provided to spell out what makes your game engaging. What are people going to say about your game when they are asked how "fun" it was? What is the most engaging part of the game?


 * Originality**: Is your game original? Well, no. Every game is based on concepts and ideas from earlier games. That said, if your game is too similar other games your audience may become bored. Also, if your challenges and basic game design is too commonly seen in other games you will suffer the same problem.


 * Navigation**:
 * Home
 * Basic Design
 * Interactivity
 * Challenges