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While video games range from simplistic Pong style games to overtly complex Massive Multiplayer Games such as World of Warcraft there are certain methods to design that are universal. These include methodology of basic design, engagement, interactivity and challengs. There are of course other categories and design requirements based on the game that need to be addressed, but the fundamentals of games do not change.
 * How to Design a Video Game 101 **

This wiki is designed to assist you and your group in creating a video game design. This project will cover the basic design decisions including engagement and challenges. There are hundreds of decisions to be made when creating a video game. Design documents (design doc) are often hundreds of pages long for most medium (10-15 hours of game-play) length video games.


 * Objectives**: By end of this program you will be able to:
 * Define all the terms used in the creation of a video game
 * Design a video game
 * Collaborate with partners in the creation of a product
 * Balance a video games elements


 * Color Code**: Each section will explain the activities and information you should review. When responding to prompts you should use your corresponding color:
 * Suzie
 * Timmy
 * Billy
 * Jimmy
 * Nancy


 * Getting Started**: To get started on this project please click on Basic Design. You will then move through the rest of the modules.
 * Basic Design
 * Engagement
 * Interactivity
 * Challenges