Challenges

All video games function on the basis of appropriate challenges versus appropriate rewards. For a game to be fun the player must feel challenged, and the successful completion of those challenges must be rewarded in some fashion. Normal rewards include the gaining of power for the character, moving to a new level in the game, or the obtaining of some item or object. For this activity you should identify the type of challenges you will use, what rewards will come of these challenges and whether there will competition between the player and the game and/or the player and other players. Just like with basic design...write your responses below.
 * Challenges**


 * Review**:
 * Risk vs. Reward
 * Reward
 * Journey vs. Reward


 * Challenges**: Challenges can range from puzzles, to monsters, to strategic decisions of where to place a piece of furniture for the greatest feng shi. The only requirement for challenges is that they make the player work at the goal.


 * Rewards**: The rewards should fit the challenges. As stated above, rewards an be an increase in the character's power, access to a new level, an item, or nearly anything else. Your challenge should fit the reward and vice versa.


 * Competition**: Are all of the challenges between the player and the game, the player and other players, or a mix of the two? Rewards can and often do change when the player is in competition (either direct or indirect) with other players. Will you do this in your game? How so?


 * Navigation**:
 * Home
 * Basic Design
 * Engagement
 * Interactivity