Interactivity

Interactivity represents every action that the player can take. In a console games such as XBOX 360 or Playstation 3 this can only be facilitated through the pressing of buttons and moving of thumb controlled joysticks. The PC on the otherhand allows for the use of a keyboard and mouse. Finally, a lot of games are being designed for the iphone and other phones. However, interactivity is a lot more than just what the button or key strokes will do. Interactivity includes the degree in which the player can affect the game environment and what strategies and tactics are used by players for game interactivity
 * Interactivity **


 * Button Controls**: What actions can the player take? Do these actions ever have combinations with each other? Does the player game more functionality as the game progresses? Do their abilities "level up" or change?


 * Environmental Changes**: How do the choices made by the player effect the environment? This includes non-player characters in game such as monsters, other players and the physical environments. How noticeable are these environmental changes? Do these changes align well with the button controls; are there buttons that are simply more useful than other ones? Is this acceptable?


 * Strategies and Tactics**: What strategies do you hope your players will develop as they play through the game? Will the player have to develop different tactics and strategies as the game progresses?


 * Navigation**:
 * Home
 * Basic Design
 * Engagement
 * Challenges